HISTORY

PRESENT ~ 2020 2022 BEYOND NOW, TO BE A FUTURE We are developing brand new XR content with the ideas and technology.

2020 - PRESENT 2023 Beyond The Present, Imagine A Future We are developing brand new XR content with the ideas and technology.

  • 04

    Joined Korea Industrial Technology Association (KOITA)

  • 01

    Launch of open beta service for ‘Edition’, an open world-based art-specialized metaverse platform

    Join Korea Digital Convergence Association (KODICA)

2020 - PRESENT 2022 Beyond The Present, Imagine A Future We are developing brand new XR content with the ideas and technology.

  • 12

    Signed a joint development agreement with META for XR PVP FPS game <STRIKE RUSH>

  • 10

    Participated in the 2022 KOREA POLICE WORLD EXPO and unveiled the realistic VR police training program <POLICE·ONE>

  • 09

    Signed a joint development agreement for art metaverse service <Edition eddy:sean> (Print Bakery)

    Participation in the Defense Expo Korea 2022 (Large Space XR Hybrid Motion Simulator and Patriot VR Training Simulator)

  • 08

    Participation in the 2022 International Fire Safety Fair (Realistic simulator training for fire scene firefighting response)

  • 05

    Signed an agreement for support project for production and improvement of XR products and services (Seoul Business Agency).

  • 02

    Listed on KOSDAQ by Skonec Entertainment Co., Ltd

  • 01

    Mutual technical cooperation business agreement with VA Corporation

    Signed MOU agreement with Lotte Metaverse One Team (Lotte Home Shopping)

2020 - PRESENT 2021 Beyond The Present, Imagine A Future We are developing brand new XR content with the ideas and technology.

  • 12

    Awarded by the Ministry of Trade, Industry and Energy for meritorious development of virtual augmented reality industry

  • 10

    Selected as the best case digital new deal of the month by the Ministry of Science and Technnology

  • 09

    4th industrial revolution technology cooperation business agreement such as virtual reality (VR) and augmented reality (AR) with the Institute of Chemical Safety

  • 08

    Received Minister of Science and Technology Award in the corporate sector at the 2021 Korea Metaverse Award

  • 07

    Agreement with CA SEGA for XR eudcation skill exchange and help with Japanese market launch

    Agreement to establish an innovative network for Hongik University’s industry-academia cluster

    Agreement with Korea Sports Promotion Foundation to develop home training smart exercise equipment and gamification service technology

  • 04

    Joint research agreement with Institute of Information & Communications Technology Planning and Evaluation for development of digital twin-based large-space disaster response training system standard

2020 - PRESENT 2020 Beyond The Present, Imagine A Future We are developing brand new XR content with the ideas and technology.

  • 12

    Awarded a citation for contribution to environmental conservation and chemical safety policy development (Minister of Environment Award)

    Establishment of Gangwon VR/AR production base center system (equipment) (Gangwon Information & Culture Industry Promotion Agency)

    Naver Business Platform (Korea Creative Content Agency Game Plus Partnership Agreement)

    Awarded for the achievement of job-oriented introduction and practice using the National Competency Standards (NCS) (Ministry of Employment and Labor Award)

  • 11

    Awarded a citation for contributing to the promotion of eco-friendly technology and the spread of green consumption (Minister of Environment Award)

    Signed a contract for supplying realistic VR simulators for military service members’ resting areas in Goseong-gun

    Signed an agreement with Gyeonggi VR/AR production base center (Gyeonggi Content Agency)

  • 10

    Launched SONY PSVR FPS Online Game Globally (Korea, US, Europe, Asia)

    Contract with Sigong Tech for Taebaek Slow Restaurant construction business

    Contract with Gyeonggi Cultural Foundation for designing Design 1978 Virtual Reality

  • 09

    Agreement with Hampyeong Expo Park for Night Scenery Creation Project (VR Experience Center)

    A large-space hybrid tangible integrated simulation training simulator based on VR (virtual reality) technology for strengthening combat power

  • 06

    Production of realistic cultural content for public enjoyment (National Museum of Korea, etc.) (Korea Creative Content Agency)

  • 04

    Agreement with Police Science Institute to develop an immersive virtual training program to strengthen law enforcement power of on-site police officers

  • 02

    Completed establishment of Incheon VR/AR production base center (Incheon Technopark)

  • 01

    Development of tangible chemical accident response training simulator using VR/AR technology (Korea Environmental Industry & Technology Institute)

2012 - 2019 2019 Realize an experience like no other in the world We were the first in the world to successfully commercialize a VR FPS game and have developed into a company that leads a new industry.

  • 12

    Completed development of 'Youth Warehouse VR Square' experience zone and local tourism content to become a regional hub (Suncheon-si)

  • 10

    Development of new media creator nurturing system and solution (Gyeonggi Content Agency)

  • 08

    Completed Development of Donuimun Digital Restoration Project AR. VR (Seoul City Cultural Heritage Administration)

  • 06

    Development of experiential VR content at Seoul Botanic Park

  • 02

    Virtual YouTuber 'CHOY' Live Service

2012 - 2019 2018 Realize an experience like no other in the world We were the first in the world to successfully commercialize a VR FPS game and have developed into a company that leads a new industry.

  • 12

    Development of virtual reality system for chemical accident disaster safety response using walking attraction system (National Institute of Chemical Safety, Korea Environmental Industry & Technology Institute)

  • 11

    Supplied the world's first VR arcade game, Beat Saber to Korea, China, Hong Kong, Macau, Indonesia and Singapore

  • 10

    VR Room Escape Content Commercial Service in Korea, Japan and China

  • 09

    Korean Peninsula weapons system construction project (National defense related)

  • 01

    2018 VR/AR Industry Ecology Summit Best VR Theme Park Attraction Award (China VR/AR Industry Ecology Summit)

2012 - 2019 2017 Realize an experience like no other in the world We were the first in the world to successfully commercialize a VR FPS game and have developed into a company that leads a new industry.

  • 12

    Development of 3-person realistic experience walking attraction content for Operation Black Wolf

    Development of VR content based on field demand at Army Training Center (Nonsan-si Military Park)

    Developed AR/VR simulator for endoscopic surgery training and orthopedic hip arthroplasty training (Medical VR)

  • 11

    Mortal Blitz for Walking Attraction Supplied theme park to Jeju Arboretum

    Mortal Blitz awarded Character Award at PSVR 2017 Korea Game Awards

    Mortal Blitz, PSVR 2017 4th Excellent Game of the Month Award (Minister of Culture and Sports Award)

  • 10

    Content development for ‘2017 Korea Sale Festa VR Shopping Mall’

  • 07

    Mortal Blitz for Walking Attraction, supplied to Shanghai and Qingdao JOYPOLIS (CHINA)

  • 06

    Mortal Blitz for Walking Attraction, supplied to Club SEGA (Japan)

    #1 in SONY Playstation VR downloads (Europe)

  • 05

    #1 in SONY Playstation VR downloads (Japan)

  • 04

    #1 in SONY Playstation VR downloads (North America)

    Global Launch of Mortalblitz Commercialized Version (SONY Playstation VR)

  • 03

    Supplied ‘Mortal Blitz for Walking Attraction’ to Lotte World

2012 - 2019 2016 Realize an experience like no other in the world We were the first in the world to successfully commercialize a VR FPS game and have developed into a company that leads a new industry.

  • 12

    Mortal Blitz received 2016 K-ICT Digital Content Opening Award (Ministry of Science, ICT and Future Planning Award)

    Mortal Blitz received PSVR 2016 Korea Game Awards Next Generation Game Content Award (Minister of Culture, Sports and Tourism Award)

  • 10

    Developed Mortal Blitz for SONY PSVR, HTC VIVE and Oculus

    SONY Playstation VR Release Demo Disk Included

  • 06

    Samsung Electronics global campaign ‘Be: Fearless Season 2’ content development service (Samsung Electronics, Gangnam Severance Hospital)

2012 - 2019 2015 Realize an experience like no other in the world We were the first in the world to successfully commercialize a VR FPS game and have developed into a company that leads a new industry.

  • 11

    World's first commercialization of VR game

    Commercial service of ‘Mortal Blitz VR’ for Samsung Gear VR

  • 10

    Samsung Electronics global campaign ‘Be: Fearless Season 1’ announced. Anxiety and fear of heights treatment content development service (Samsung Electronics, Gangnam Severance Hospital)

  • 05

    Developed LG 360 VR HMD VR Launcher (LG Electronics)

2012 - 2019 2013 Realize an experience like no other in the world We were the first in the world to successfully commercialize a VR FPS game and have developed into a company that leads a new industry.

  • 11

    'K-Pop Dance Festival' for Nintendo Wii received Excellence Award and Popular Game Award at 2013 Korea Game Awards (Minister of Culture, Sports and Tourism Award)

  • 04

    Domestic release of ‘K-Pop Dance Festival’ for Wii (Korea’s first game software for Wii)

2012 - 2019 2012 Realize an experience like no other in the world We were the first in the world to successfully commercialize a VR FPS game and have developed into a company that leads a new industry.

  • 10

    Patent application for ‘Head tracking bar system for head mounted display’

    Development of VR head tracking technology using Sony HMD (HMZ-T3W)

2002 - 2011 2011 For everyone's enjoyment We have developed arcade and console games that global users can enjoy using multi-platform expansion technology.

  • 11

    Development of VR head tracking technology utilizing Sony HMD

  • 01

    Patent for ‘HEAD TRACKING BAR SYSTEM FOR HEAD MOUNT DISPLAY’

2002 - 2011 2010 For everyone's enjoyment We have developed arcade and console games that global users can enjoy using multi-platform expansion technology.

  • 10

    Released ‘New Ace Touch! English-Korean/Korean-English Dictionary’ for DSi ware in Korea (Japan NINTENDO headquarters 2nd)

  • 04

    Released ‘KUUKIYOMI: Consider It! DS’ for DSi ware in Korea

2002 - 2011 2009 For everyone's enjoyment We have developed arcade and console games that global users can enjoy using multi-platform expansion technology.

  • 12

    ‘Magic Thousand-Character DS’ received Functional Game Grand Prize at 2009 Korea Game Awards (Minister of Culture, Sports and Tourism Award)

  • 10

    Released ‘Winter Sonata DS’ for NDS in Japan (D3 Publisher)

  • 07

    Developed KT SoIP style phone ‘Meal recipe content’ service (KT Central Research Center)

  • 04

    Released ‘TOEIC in the car for 10 minutes a day’ game pack for iNavi in Korea (Thinkware)

    Released 'Magic Thousand-Character DS' for NDS in Korea (Japan NINTENDO headquarters 2nd)

2002 - 2011 2008 For everyone's enjoyment We have developed arcade and console games that global users can enjoy using multi-platform expansion technology.

  • 11

    Released '10 minutes a day overcoming weakness + 200 TOEIC DS' for NDS in Korea (NOK distribution agreement)

  • 10

    Released 'DS Vitamin Great Table - Talking! Healthy Cooking Guide' for NDS in Korea (Japan NINTENDO headquarters 2nd)

    Released 'Tornado' for NDS in North America/Europe (IGNITION)

  • 09

    Released Arcade Board 'SKOPRO' in Japan (Dragon Dance, Idol Paradise)

  • 08

    Released 'Picto Image DS' for NDS in Europe (SEGA E.U)

  • 01

    Released 'Picto Image DS' for NDS in North America (SEGA U.S.A)

    Contract of NINTENDO 'Wii' domestic development manual inspection (NINTENDO Korea)

    Released 'High School Girl Escape!' for NDS in Japan (SUCCESS)

2002 - 2011 2007 For everyone's enjoyment We have developed arcade and console games that global users can enjoy using multi-platform expansion technology.

  • 12

    Released ‘Gekikara Nanpre 2500 Questions’ for NDS in Japan (SUCCESS)

  • 10

    Released ‘Janggi of the World’ for NDS in Japan (SUCCESS)

  • 09

    Released ‘Picto Image DS’ for NDS in Japan (SEGA)

  • 07

    Released 'DS fairy tale touch RO puzzle' and '10000 Sudoku questions that make you smarter' for NDS in Korea

  • 05

    Signed a publishing contract in Korea for NDS games (NINTENDO headquarters in Japan)

  • 04

    Moved head office location (4th floor of Dongseoul Building)

  • 03

    Released ‘Nanpre 10000 Questions’ for NDS in Japan (SUCCESS)

2002 - 2011 2006 For everyone's enjoyment We have developed arcade and console games that global users can enjoy using multi-platform expansion technology.

  • 11

    Signed a Wii technology development contract (NDA) with Japan’s NINTENDO for the first time in Korea

  • 08

    Released ‘Dino King Battle (Dinosaur King)’ for NDS in Japan (TAITO)

  • 02

    Released ‘Castle of the Shikigami 3’ for Arcade in Japan (TAITO)

2002 - 2011 2005 For everyone's enjoyment We have developed arcade and console games that global users can enjoy using multi-platform expansion technology.

  • 12

    ‘HOMURA’ won the Excellence Award in the arcade category at the 2005 Korea Game Awards

    Designated as a military service exception company (Military Manpower Administration)

  • 11

    Confirmed as a technology innovative company (INNO-BIZ) (Small and Medium Business Administration)

  • 02

    ‘Psyvariar 2’ won the 2005 New Software Product Grand Prize by the Ministry of Information and Communication

2002 - 2011 2004 For everyone's enjoyment We have developed arcade and console games that global users can enjoy using multi-platform expansion technology.

  • 12

    ‘Psyvariar 2’ for PS2 and Xbox released in Japan/Europe

  • 09

    Designated as an overseas Arcade TypeX Board game developer (TAITO)

  • 04

    Xbox Development Agreement signed (Microsoft)

2002 - 2011 2003 For everyone's enjoyment We have developed arcade and console games that global users can enjoy using multi-platform expansion technology.

  • 12

    Signed a technology development contract for portable game console PSP (SCEK)

  • 10

    ‘Psyvariar 2’ for Arcade released in Japan (Naomi Board / TAITO)

  • 09

    Confirmed as a venture company (new technology company, Small and Medium Business Administration)

  • 05

    Development and service of 6 game titles for overseas mobile phones (Motorola, J-Phone, KDDI)

2002 - 2011 2002 For everyone's enjoyment We have developed arcade and console games that global users can enjoy using multi-platform expansion technology.

  • 10

    Released ‘Psyvariar’ for PS2 in Korea

  • 08

    PS2 game S/W development contract signed (SONY)

  • 06

    Contract signed for the development of multi-platform game, ‘Psyvariar 2’ (SUCCESS)

    ※ First simultaneous development of SEGA Naomi Board, PS2, Xbox and Dreamcast in Korea

  • 04

    Established Skonec Entertainment Co., Ltd.