TECH
Core Competency
Leading the XR content with technologies amassed
Leading the XR content with technologies amassed
through multi-platform content development.
XR Education & Training
Virtual spatialization technology based on multiple simultaneous connections, We developed a large-space XR walk-through system
XR MOVEMENT SYSTEM Hybrid XR walk-through system with large space movement
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Movement 1. LARGE SPACE WALK-THROUGH SYSTEM Movement System that allows you to freely walk in virtual space
- Pros.
A UX of movement similar to reality is possible.
- Cons.
A free-moving space must be prepared for reality
- Pros.
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Movement 2. LOCOMOTION SYSTEM Using a Joystick to Move a Character in Virtual Space
- Pros.
It is possible to move from a small space in reality to an infinite virtual space.
- Cons.
Difficulty in providing UX for movement in real-world
- Pros.
SKILL DIFFICULTY
Core Technologies
- 01Large-Space Based XR Walk-Through Technology
- 02Match Real Objects with Virtual Objects
- 03Latency Matching Technology
- 04Multi-Collaborative Training System (Multiplayer)
- 05Precision Motion Recognition Technology
- 06Integrated Operation (Admin) / Analysis System
TECHNICAL STANDARD
Technical standards are being progressed to ensure the interoperability of virtual environment
Overview
Standardization of the core technology for XR Training business, Large Space XR Walk-through, was domestically standardized by TTA in 2020 and plans for international standardization by IEEE in 2024 are currently underway.
- Defense
- Chemical Spill
- Fire Drills
- Security
- Medical
- TBA.